Pokemon Silver Walkthrough, Guides and Hints for Gameboy Advance. Nintendo has added tons of features to keep Pokefans happy. Those familiar with the games will find plenty of new stuff just like the Pokegear.
Pokemon Silver Walkthrough
This is where the game starts. You will be asked to set the time of day before you start playing, after a little speech from Professor Oak about all the Pokemon secrets yet to be revealed(like ussual), you will choose a name for your character (or make one up yourself).
New Bark Town
After all that chit-chat, you’ll get yourself at your bedroom. Downstairs from your room, your mom has you set the day of the week and whether it’s Daylight Savings Time or not. She also gives you your Pokegear, which includes a built-in phone and clock.
Now, go to the house all the way up and to the left. This is Professor Elm’s lab. He will ask you to go to Mr. Pokemon. And also he’ll give you a choice of starting Pokemon: Chikorita, Cyndaquil or Totodile.
Chikorita: Totodile Cyndaquil
Hp : 20 Hp : 20 Hp : 20
Type : Grass Type : Water Type : Fire
Attack : 11 Attack : 12 Attack : 11
Defense : 12 Defense : 11 Defense : 9
Spec. Atk : 11 Spec. Atk : 9 Spec. Atk : 12
Spec Def : 13 Spec. Def : 10 Spec. Def : 11
Speed : 11 Speed : 9 Speed : 12
Although it is the silliest-looking of the three, Chikorita may be your best bet as a starter since it quickly gets the powerful Razor Leaf attack and it can also learn the very useful Flash and Cut techniques. The other two have their strong points, though. In the long run, Cyndaquil may be the most powerful overall, but the choice is really up to you based on your own personal tastes. On your way out, the professor’s assistant will give you a potion.
There isn’t much to do around New Bark Town, so head west for your first destination: Cherrygrove City.
Later: Come back to your house and talk to your Mom to adjust the clock when the time changes for Daylight Savings Time.
Route 29
This is the way to get from New Bark Town to Cherrygrove City. Don’t bother going north onto Route 46, just head west. Although you don’t have any Poke Balls yet, take the time here to battle the plentiful Pidgeys and Sentrets or Rattata to give your starting Pokemon some battle experience (Hoothoot is also common here at night). Get your Pokemon up to at least level ten before moving on past Cherrygrove City. If you need to heal your Pokemon, go to back to Elm’s lab and use his computer.
Along the way, there’s an item ball that contains a potion off to the west, and just to the east of Cherrygrove City there’s a tree where you can grab a Berry. The berries re-grow on trees like this every day, so stop by trees often to replenish your supplies.
Later: About half-way along this route, just to the south of the entrance to Route 46, is the place where you will encounter the first of the game’s calendar-based characters. Tuscany will appear here, but only on Tuesdays, and only after you have earned your Zephyrbadge. Make sure to come back here to meet her, though, because if you talk to her she will give you a Pink Bow that powers up the normal attacks of the Pokemon holding it.
Cherrygrove City
Once you get to Cherrygrove there is an old dude named Guide Gent at the entrance who will show you around town if you like. Answer “yes” to his offer even if you’re a Pokemon veteran, because after his tour he gives you a handy Map Card for your Pokegear.
There is a Pokemon Center in town with a Communication Center upstairs (where you trade and battle with other players via Game Link) but it isn’t working yet. You will also find Time Capsules in Pokemon Centers, which are used to trade with Pokemon Red/Blue/Yellow, but these don’t start working until you have entered Ecruteak City. There is also a Poke Mart, but Poke Balls are unavailable until you return to Bark Town as described later. Both functions will be restored once you have completed Prof. Elm’s errand and you begin catching Pokemon.
Later: There is water here you can’t cross yet, so your only option is to head north towards Violet City. Once you teach one of your Pokemon the Surf technique, cross the water and get the Mystic Water from the dude on the island. This powers-up the Water-type attacks of the Pokemon holding it.
Route 30 and Mr. Pokemon
The north exit from Cherrygrove City is Route 30, which leads to Violet City. Stop in the house here and the man inside will give you a Berry. Berries also grow on the tree outside his house.
Keep going north and you will reach Mr. Pokemon’s House. He will give you the “Mystery Egg” which will eventually hatch into Togepi. Then, Professor Oak dashes out from behind a desk and gives you a brand-new Pokedex. As fast as he appeared, he rushes off to go to Goldenrod City. When you leave the house, Professor Elm calls, asking you back to New Bark Town immediately. Follow his instructions (he did give you a rare Pokemon, after all).
Later: Once you have collected some Pokemon, a guy near the entrance to the Dark Cave will give ask for your phone number if you talk to him. Talk to all the trainers you beat in the game, since many of them will also want to trade phone numbers. They will periodically call you to tell you about their adventures, but sometimes they will have useful information, particularly about when certain rare Pokemon are swarming.
Much later, when you get the Red Scale, come back to talk to Mr. Pokemon again. He will trade it for the handy EXP Share, and item that lets the Pokemon holding it share in the EXP of every battle, even if it doesn’t fight.
Back to New Bark Town
When you try to leave Cherrygrove, you are challenged by a boy (with the mysterious name ???) using one of the two Pokemon you didn’t choose at the start (the one your Pokemon is weak against). Have no fear; provided you leveled-up your Pokemon, you should be able to beat him with no problem. After the fight, head for Professor Elm’s Lab where the police will question you. Give them the boy’s name. After that, you’ll give the”Mystery Egg” to Prof. Elm. Elm is impressed by the fact that Oak gave you a Pokedex, and invites you to take the “Pokemon Challenge.” On the way out, Elm’s assistant hands you five Poke Balls.
Before you leave town, visit your mom. She will save some of all the money you earn aside for you so you don’t lose all of it if you “white out” (this happens when all of your Pokemon faint). Occasionally she will call and let you know she bought something for you and stored it in your PC. Don’t worry, she usually buys useful stuff, and sometimes it’s not available in most of the early Poke Marts.
The first gym is in Violet City, which is where you’re headed next.
Trainers
???: Cyndaquil/ Chikorita/ Totodile (5)
Route 31
When you leave the New Bark Town, a guy will stop you and show you how to catch Pokemon using Poke Balls. Go ahead and catch a few to expand your team. There are plenty of Sentrets and Pidgeys around, so grab one of each. If you take a quick run up into Route 46 you can catch a Geodude, too. (While you’re at it, build his levels up a bit before you try for your first badge; he’s strong against bird-type Pokemon you’ll face there.) This is also the first place you will encounter Pokemon unique to Gold or Silver: Spinarak is unique to Gold, and you can only catch him at night, while Ledyba is unique to Silver, and only appears in the morning.
Follow Route 30 to the left (rather than straight up to Mr. Pokemon’s House) and it will eventually become Route 31. You will run across four junior trainers, all anxious to fight. By now they should be easy to beat, and you should have no problem getting to Violet City. Bypass the Dark Cave for now, but go ahead and pick up the Antidote near the entrance. There’s also a Bitter Berry Tree and a Poke Ball nearby.
Trainers
Youngster Joey: Rattata (4)
Youngster Mikey: Pidgey (2), Rattata (4)
Bug Catcher Don: Caterpie (3), Caterpie (3)
Bug Catcher Wade: Caterpie (2), Weedle (2), Caterpie (2), Caterpie (2)
Later: You will need to deliver a message from Goldenrod City to the guy next to the Bitter Berry tree in order to get TM50 (Nightmare).
Walkthrough
Violet City and the Zephyrbadge
Falkner, the “Elegant Master of Flying Pokemon,” is the leader of the Violet Pokemon Gym. Unless you spent some time building up your Pokemon’s levels, it will tough to beat him and his two “bird keeper” assistants all in one go. If you want to, you can clear Sprout Tower first to get some more EXP before trying to beat this gym. Remember that you can leave the gym between battles with his “lieutenants” to go back to the Pokemon Center and heal up. Falkner’s Pidgeotto has the Mud-Slap technique, so be careful using Geodude against him.
Defeating him earns you the Zephyrbadge, which increases the Attack power of your Pokemon and enables them to use Flash (if they have it) outside of battle. He also gives you TM31, which can grant one of your Pokemon the Mud-Slap technique his Pidgeotto used against you!
Pokemon Silver Walkthrough, Guides and Hints for Gameboy Advance
Trainers
Bird Keeper Abe: Spearow (9)
Bird Keeper Rod: Pidgey (7), Pidgey (7)
Leader Falkner: Pidgey (7), Pidgeotto (9)
After leaving the gym, Prof. Elm calls you about the egg. Go over to the Pokemon Center in town and you will meet with his assistant. Make sure you have room for another Pokemon in your team, because he will give the egg back to you and it will take up a slot in your team. He instructs you to call Prof. Elm when it hatches.
The house in the lower right corner of the city holds a kid named Kyle who will trade his Onix for your Bellsprout (if you have one). There is also Earl’s Pokemon Academy here where a guy who talks like Yoda will teach you the finer points of using Pokemon in battle. The blackboard behind him describes the various states your Pokemon can suffer, such as Burn and Paralyze.
Later: When the egg hatches, call Prof. Elm, who will ask you to come back to his lab. When you arrive there he will take a look at the hatched Togepi and give you an Everstone for your trouble. This item can be held by a Pokemon and will prevent it from evolving.
Once you can Surf, there is a Rare Candy past the water to the northwest, and a PP Up past the water to the northeast.
Sprout Tower
In the north part of Violet City you will find the Sprout Tower. Battle your way to the top to earn the Flash HM. With the exception of a few odd Hoothoots, the “Sage” trainers here are using nothing but Grass-type Bellsprouts, so you should have no trouble if you stick to flying Pokemon like Pidgey and Spearow (or the Fire-type Cyndaquil, provided you chose it to start with). Make sure to explore the whole tower; you can pick up a Parlyz Heal, X Defend, Potion and Escape Rope in item balls scattered around.
Although the tower is infested with Rattatas during the day, this place is haunted and at night you might be able to catch a Gastly. Make sure you take the time to catch one, not only to fill up your Pokedex, but also because this Ghost-type Pokemon is much improved from earlier versions of the game; it learns techniques such as Mean Look that make it very helpful when catching wild Pokemon.
Pokemon Silver Walkthrough, Guides and Hints for Gameboy Advance
Trainers
Sage Nico: Bellsprout (3), Bellsprout (3), Bellsprout (3)
Sage Chow: Bellsprout (3), Bellsprout (3), Bellsprout (3)
Sage Edmond: Bellsprout (3), Bellsprout (3), Bellsprout (3)
Sage Jin: Bellsprout (6)
Sage Neal: Bellsprout (6)
Sage Troy: Bellsprout (7), Hoothoot (7)
Sage Li: Bellsprout (7), Hoothoot (10), Bellsprout (7)
Route 32
Take the road out of Violet City leading to the south from the Poke Mart. Pick up the Przcureberry as you head for Route 32, the way to Azalea Town. There is a guy along the road who will give you a Miracle Seed if you talk to him. There’s also a Potion and Great Ball in item balls and a whole bunch of eager young trainers to battle. Use your Grass-type Pokemon to battle their water-types, and you should be fine.
All this battling is plenty fun (and profitable), but what you’re really looking for is the entrance to Union Cave. It is all the way to the south, past a handy Pokemon Center. Go in there and talk to the fisherman on the left. He’ll give you an Old Rod which you can use by the water to fish for Pokemon. Fishing off the docks here will net you mostly Magikarp, but if you are persistent, you might hook a Tentacool and, when Ralph calls you about the swarm, you can catch the elusive Qwilfish.
While exploring this route, make sure to catch the Electric-Type Mareep and the Ground/Water-Type Wooper (who appears most often at night).
Pokemon Silver Walkthrough, Guides and Hints for Gameboy Advance
Trainers
Youngster Albert: Rattata (6), Zubat (8)
Picknicker Liz: Nidoran female (9)
Camper Roland: Nidoran male (9)
Fisher Henry: Poliwag (8), Poliwag (8)
Fisher Justin: Magikarp (5), Magikarp (5), Magikarp (5), Magikarp (15)
Fisher Ralph: Goldeen (10)
Youngster Gordon: Wooper (10)
Bird Keeper Peter: Pidgey (6), Pidgey (6), Spearow (8)
Later: Just to the North of the Poke Mart on this route is a little dead-end road where Frieda will appear every Friday. If you talk to her, she will give you a Poison Barb, which a powers up the Poison-type moves of the Pokemon holding it.
Once you have Cut, you can hack through the tree north of Youngster Albert and talk to the guy there for the Roar TM.
Ruins of Alph
You can’t explore this area fully yet, but you can get to the first puzzle now. Solving the sliding-tile puzzle (it is a picture of a Kabuto) will drop you into the ruins below, where you can capture the mysterious Unown.
Once you have caught at least three different shapes of Unown, go to the Alph Lab just outside the area. You will receive an upgrade to your Pokedex that lets you view and collect the different shapes of Unown.
The solutions to the puzzles are pictures of the following Pokemon: Kabuto, Ho-oh, Charizard and Omanyte
Later: You can access the rest of the ruins once you have Surf and Strength. Surf lets you swim to the south cave which contains a puzzle of Aerodactyl. The other two puzzles are reached through the Union Cave using Surf and Strength. The puzzle to the southwest is an Omanyte, while the one to the west is a picture of Ho-oh.
The more puzzles you solve, the more varieties of Unown will be available to be caught. (There are 26 variations in all, one for each letter of the English alphabet. Ruins of ALPH, get it?). After you have caught all 26 Unowns, you should return to the lab. Using the machine in the corner, you will now be able to use the Unown shapes to create and print out banners using the “Unown font” (if you have a GB Printer).
The western area of the ruins is also home to one lone trainer, and there is a patch of grass where you can try to catch unusual new Pokemon: Natu and Smeargle.
Trainers
Psychic Nathan: Girafarig (26)
Union Cave
You have to go through these caves to get to the next Gym challenge. While you are battling the trainers here, don’t forget to fully explore the area; there’s a Potion, Great Ball, X Attack and an Awakening to be had here. Past Pokemaniac Larry there’s a ladder that leads down to a deeper level of the cave, where you can find an X Defend and more importantly TM39, which can grant one of your Pokemon the never-misses Swift attack.
Trainers
Hiker Daniel: Onix (11)
Hiker Russell: Geodude (4), Geodude (8), Geodude (6)
Firebreather Bill: Koffing (6), Koffing (6)
Firebreather Ray: Vulpix (9)
Pokemaniac Larry: Slowpoke (10)
Later: Surf and Strength will grant you access to the deeper levels of this cave. There are more trainers to battle, and an Elixer and Hyper Potion to pick up. The big news, however, is Lapras. This is an excellent Water/Ice Pokemon that only shows up here, at the south end of the cave’s lowest level, and only on Fridays. You really want this Pokemon on hand for the final battles of the game, so prepare well to catch it (save the game beforehand and stock up on Heavy Balls).
Trainers
Pokemaniac Andrew: Marowak (24), Marowak (24)
Pokemaniac Calvin: Kangaskhan (26)
Cool Trainer Gwen: Eevee (26), Vaporeon (22), Flareon (22), Jolteon (22)
Cool Trainer Emma: Poliwhirl (28)
Cool Trainer Nick: Charmander (26), Squirtle (26), Bulbasaur (26)
Hiker Leonard: Geodude (23), Machop (25)
Hiker Phillip: Geodude (23), Geodude (23), Graveler (25)
Continue on to the next page.
Are you looking for… Oh, well. You’ve probably read this same sentence already on all the other pages. Perhaps it’s time for something different. Nah. Post your questions and findings on IGNpocket’s dedicated Pokémon boards and see if anyone cares… Simply click on the image to the right to check them out. Apart from Pokémon, there are also lots of other message boards dedicated to all the major gaming consoles.
Violet City and the Zephyrbadge
Falkner, the “Elegant Master of Flying Pokemon,” is the leader of the Violet Pokemon Gym. Unless you spent some time building up your Pokemon’s levels, it will tough to beat him and his two “bird keeper” assistants all in one go. If you want to, you can clear Sprout Tower first to get some more EXP before trying to beat this gym. Remember that you can leave the gym between battles with his “lieutenants” to go back to the Pokemon Center and heal up. Falkner’s Pidgeotto has the Mud-Slap technique, so be careful using Geodude against him.
Defeating him earns you the Zephyrbadge, which increases the Attack power of your Pokemon and enables them to use Flash (if they have it) outside of battle. He also gives you TM31, which can grant one of your Pokemon the Mud-Slap technique his Pidgeotto used against you!
Pokemon Silver Walkthrough, Guides and Hints for Gameboy Advance
Trainers
Bird Keeper Abe: Spearow (9)
Bird Keeper Rod: Pidgey (7), Pidgey (7)
Leader Falkner: Pidgey (7), Pidgeotto (9)
After leaving the gym, Prof. Elm calls you about the egg. Go over to the Pokemon Center in town and you will meet with his assistant. Make sure you have room for another Pokemon in your team, because he will give the egg back to you and it will take up a slot in your team. He instructs you to call Prof. Elm when it hatches.
The house in the lower right corner of the city holds a kid named Kyle who will trade his Onix for your Bellsprout (if you have one). There is also Earl’s Pokemon Academy here where a guy who talks like Yoda will teach you the finer points of using Pokemon in battle. The blackboard behind him describes the various states your Pokemon can suffer, such as Burn and Paralyze.
Later: When the egg hatches, call Prof. Elm, who will ask you to come back to his lab. When you arrive there he will take a look at the hatched Togepi and give you an Everstone for your trouble. This item can be held by a Pokemon and will prevent it from evolving.
Once you can Surf, there is a Rare Candy past the water to the northwest, and a PP Up past the water to the northeast.
Sprout Tower
In the north part of Violet City you will find the Sprout Tower. Battle your way to the top to earn the Flash HM. With the exception of a few odd Hoothoots, the “Sage” trainers here are using nothing but Grass-type Bellsprouts, so you should have no trouble if you stick to flying Pokemon like Pidgey and Spearow (or the Fire-type Cyndaquil, provided you chose it to start with). Make sure to explore the whole tower; you can pick up a Parlyz Heal, X Defend, Potion and Escape Rope in item balls scattered around.
Although the tower is infested with Rattatas during the day, this place is haunted and at night you might be able to catch a Gastly. Make sure you take the time to catch one, not only to fill up your Pokedex, but also because this Ghost-type Pokemon is much improved from earlier versions of the game; it learns techniques such as Mean Look that make it very helpful when catching wild Pokemon.
Trainers
Sage Nico: Bellsprout (3), Bellsprout (3), Bellsprout (3)
Sage Chow: Bellsprout (3), Bellsprout (3), Bellsprout (3)
Sage Edmond: Bellsprout (3), Bellsprout (3), Bellsprout (3)
Sage Jin: Bellsprout (6)
Sage Neal: Bellsprout (6)
Sage Troy: Bellsprout (7), Hoothoot (7)
Sage Li: Bellsprout (7), Hoothoot (10), Bellsprout (7)
Route 32
Take the road out of Violet City leading to the south from the Poke Mart. Pick up the Przcureberry as you head for Route 32, the way to Azalea Town. There is a guy along the road who will give you a Miracle Seed if you talk to him. There’s also a Potion and Great Ball in item balls and a whole bunch of eager young trainers to battle. Use your Grass-type Pokemon to battle their water-types, and you should be fine.
All this battling is plenty fun (and profitable), but what you’re really looking for is the entrance to Union Cave. It is all the way to the south, past a handy Pokemon Center. Go in there and talk to the fisherman on the left. He’ll give you an Old Rod which you can use by the water to fish for Pokemon. Fishing off the docks here will net you mostly Magikarp, but if you are persistent, you might hook a Tentacool and, when Ralph calls you about the swarm, you can catch the elusive Qwilfish.
While exploring this route, make sure to catch the Electric-Type Mareep and the Ground/Water-Type Wooper (who appears most often at night).
Trainers
Youngster Albert: Rattata (6), Zubat (8)
Picknicker Liz: Nidoran female (9)
Camper Roland: Nidoran male (9)
Fisher Henry: Poliwag (8), Poliwag (8)
Fisher Justin: Magikarp (5), Magikarp (5), Magikarp (5), Magikarp (15)
Fisher Ralph: Goldeen (10)
Youngster Gordon: Wooper (10)
Bird Keeper Peter: Pidgey (6), Pidgey (6), Spearow (8)
Later: Just to the North of the Poke Mart on this route is a little dead-end road where Frieda will appear every Friday. If you talk to her, she will give you a Poison Barb, which a powers up the Poison-type moves of the Pokemon holding it.
Once you have Cut, you can hack through the tree north of Youngster Albert and talk to the guy there for the Roar TM.
Ruins of Alph
You can’t explore this area fully yet, but you can get to the first puzzle now. Solving the sliding-tile puzzle (it is a picture of a Kabuto) will drop you into the ruins below, where you can capture the mysterious Unown.
Once you have caught at least three different shapes of Unown, go to the Alph Lab just outside the area. You will receive an upgrade to your Pokedex that lets you view and collect the different shapes of Unown.
The solutions to the puzzles are pictures of the following Pokemon: Kabuto, Ho-oh, Charizard and Omanyte
Later: You can access the rest of the ruins once you have Surf and Strength. Surf lets you swim to the south cave which contains a puzzle of Aerodactyl. The other two puzzles are reached through the Union Cave using Surf and Strength. The puzzle to the southwest is an Omanyte, while the one to the west is a picture of Ho-oh.
The more puzzles you solve, the more varieties of Unown will be available to be caught. (There are 26 variations in all, one for each letter of the English alphabet. Ruins of ALPH, get it?). After you have caught all 26 Unowns, you should return to the lab. Using the machine in the corner, you will now be able to use the Unown shapes to create and print out banners using the “Unown font” (if you have a GB Printer).
The western area of the ruins is also home to one lone trainer, and there is a patch of grass where you can try to catch unusual new Pokemon: Natu and Smeargle.
Trainers
Psychic Nathan: Girafarig (26)
Union Cave
You have to go through these caves to get to the next Gym challenge. While you are battling the trainers here, don’t forget to fully explore the area; there’s a Potion, Great Ball, X Attack and an Awakening to be had here. Past Pokemaniac Larry there’s a ladder that leads down to a deeper level of the cave, where you can find an X Defend and more importantly TM39, which can grant one of your Pokemon the never-misses Swift attack.
Trainers
Hiker Daniel: Onix (11)
Hiker Russell: Geodude (4), Geodude (8), Geodude (6)
Firebreather Bill: Koffing (6), Koffing (6)
Firebreather Ray: Vulpix (9)
Pokemaniac Larry: Slowpoke (10)
Later: Surf and Strength will grant you access to the deeper levels of this cave. There are more trainers to battle, and an Elixer and Hyper Potion to pick up. The big news, however, is Lapras. This is an excellent Water/Ice Pokemon that only shows up here, at the south end of the cave’s lowest level, and only on Fridays. You really want this Pokemon on hand for the final battles of the game, so prepare well to catch it (save the game beforehand and stock up on Heavy Balls).
Trainers
Pokemaniac Andrew: Marowak (24), Marowak (24)
Pokemaniac Calvin: Kangaskhan (26)
Cool Trainer Gwen: Eevee (26), Vaporeon (22), Flareon (22), Jolteon (22)
Cool Trainer Emma: Poliwhirl (28)
Cool Trainer Nick: Charmander (26), Squirtle (26), Bulbasaur (26)
Hiker Leonard: Geodude (23), Machop (25)
Hiker Phillip: Geodude (23), Geodude (23), Graveler (25)
Continue on to the next page.
Are you looking for… Oh, well. You’ve probably read this same sentence already on all the other pages. Perhaps it’s time for something different. Nah. Post your questions and findings on IGNpocket’s dedicated Pokémon boards and see if anyone cares… Simply click on the image to the right to check them out. Apart from Pokémon, there are also lots of other message boards dedicated to all the major gaming consoles.
Violet City and the Zephyrbadge
Falkner, the “Elegant Master of Flying Pokemon,” is the leader of the Violet Pokemon Gym. Unless you spent some time building up your Pokemon’s levels, it will tough to beat him and his two “bird keeper” assistants all in one go. If you want to, you can clear Sprout Tower first to get some more EXP before trying to beat this gym. Remember that you can leave the gym between battles with his “lieutenants” to go back to the Pokemon Center and heal up. Falkner’s Pidgeotto has the Mud-Slap technique, so be careful using Geodude against him.
Defeating him earns you the Zephyrbadge, which increases the Attack power of your Pokemon and enables them to use Flash (if they have it) outside of battle. He also gives you TM31, which can grant one of your Pokemon the Mud-Slap technique his Pidgeotto used against you!
Trainers
Bird Keeper Abe: Spearow (9)
Bird Keeper Rod: Pidgey (7), Pidgey (7)
Leader Falkner: Pidgey (7), Pidgeotto (9)
After leaving the gym, Prof. Elm calls you about the egg. Go over to the Pokemon Center in town and you will meet with his assistant. Make sure you have room for another Pokemon in your team, because he will give the egg back to you and it will take up a slot in your team. He instructs you to call Prof. Elm when it hatches.
The house in the lower right corner of the city holds a kid named Kyle who will trade his Onix for your Bellsprout (if you have one). There is also Earl’s Pokemon Academy here where a guy who talks like Yoda will teach you the finer points of using Pokemon in battle. The blackboard behind him describes the various states your Pokemon can suffer, such as Burn and Paralyze.
Later: When the egg hatches, call Prof. Elm, who will ask you to come back to his lab. When you arrive there he will take a look at the hatched Togepi and give you an Everstone for your trouble. This item can be held by a Pokemon and will prevent it from evolving.
Once you can Surf, there is a Rare Candy past the water to the northwest, and a PP Up past the water to the northeast.
Sprout Tower
In the north part of Violet City you will find the Sprout Tower. Battle your way to the top to earn the Flash HM. With the exception of a few odd Hoothoots, the “Sage” trainers here are using nothing but Grass-type Bellsprouts, so you should have no trouble if you stick to flying Pokemon like Pidgey and Spearow (or the Fire-type Cyndaquil, provided you chose it to start with). Make sure to explore the whole tower; you can pick up a Parlyz Heal, X Defend, Potion and Escape Rope in item balls scattered around.
Although the tower is infested with Rattatas during the day, this place is haunted and at night you might be able to catch a Gastly. Make sure you take the time to catch one, not only to fill up your Pokedex, but also because this Ghost-type Pokemon is much improved from earlier versions of the game; it learns techniques such as Mean Look that make it very helpful when catching wild Pokemon.
Trainers
Sage Nico: Bellsprout (3), Bellsprout (3), Bellsprout (3)
Sage Chow: Bellsprout (3), Bellsprout (3), Bellsprout (3)
Sage Edmond: Bellsprout (3), Bellsprout (3), Bellsprout (3)
Sage Jin: Bellsprout (6)
Sage Neal: Bellsprout (6)
Sage Troy: Bellsprout (7), Hoothoot (7)
Sage Li: Bellsprout (7), Hoothoot (10), Bellsprout (7)
Route 32
Take the road out of Violet City leading to the south from the Poke Mart. Pick up the Przcureberry as you head for Route 32, the way to Azalea Town. There is a guy along the road who will give you a Miracle Seed if you talk to him. There’s also a Potion and Great Ball in item balls and a whole bunch of eager young trainers to battle. Use your Grass-type Pokemon to battle their water-types, and you should be fine.
All this battling is plenty fun (and profitable), but what you’re really looking for is the entrance to Union Cave. It is all the way to the south, past a handy Pokemon Center. Go in there and talk to the fisherman on the left. He’ll give you an Old Rod which you can use by the water to fish for Pokemon. Fishing off the docks here will net you mostly Magikarp, but if you are persistent, you might hook a Tentacool and, when Ralph calls you about the swarm, you can catch the elusive Qwilfish.
While exploring this route, make sure to catch the Electric-Type Mareep and the Ground/Water-Type Wooper (who appears most often at night).
Trainers
Youngster Albert: Rattata (6), Zubat (8)
Picknicker Liz: Nidoran female (9)
Camper Roland: Nidoran male (9)
Fisher Henry: Poliwag (8), Poliwag (8)
Fisher Justin: Magikarp (5), Magikarp (5), Magikarp (5), Magikarp (15)
Fisher Ralph: Goldeen (10)
Youngster Gordon: Wooper (10)
Bird Keeper Peter: Pidgey (6), Pidgey (6), Spearow (8)
Later: Just to the North of the Poke Mart on this route is a little dead-end road where Frieda will appear every Friday. If you talk to her, she will give you a Poison Barb, which a powers up the Poison-type moves of the Pokemon holding it.
Once you have Cut, you can hack through the tree north of Youngster Albert and talk to the guy there for the Roar TM.
Ruins of Alph
You can’t explore this area fully yet, but you can get to the first puzzle now. Solving the sliding-tile puzzle (it is a picture of a Kabuto) will drop you into the ruins below, where you can capture the mysterious Unown.
Once you have caught at least three different shapes of Unown, go to the Alph Lab just outside the area. You will receive an upgrade to your Pokedex that lets you view and collect the different shapes of Unown.
The solutions to the puzzles are pictures of the following Pokemon: Kabuto, Ho-oh, Charizard and Omanyte
Later: You can access the rest of the ruins once you have Surf and Strength. Surf lets you swim to the south cave which contains a puzzle of Aerodactyl. The other two puzzles are reached through the Union Cave using Surf and Strength. The puzzle to the southwest is an Omanyte, while the one to the west is a picture of Ho-oh.
The more puzzles you solve, the more varieties of Unown will be available to be caught. (There are 26 variations in all, one for each letter of the English alphabet. Ruins of ALPH, get it?). After you have caught all 26 Unowns, you should return to the lab. Using the machine in the corner, you will now be able to use the Unown shapes to create and print out banners using the “Unown font” (if you have a GB Printer).
The western area of the ruins is also home to one lone trainer, and there is a patch of grass where you can try to catch unusual new Pokemon: Natu and Smeargle.
Trainers
Psychic Nathan: Girafarig (26)
Union Cave
You have to go through these caves to get to the next Gym challenge. While you are battling the trainers here, don’t forget to fully explore the area; there’s a Potion, Great Ball, X Attack and an Awakening to be had here. Past Pokemaniac Larry there’s a ladder that leads down to a deeper level of the cave, where you can find an X Defend and more importantly TM39, which can grant one of your Pokemon the never-misses Swift attack.
Trainers
Hiker Daniel: Onix (11)
Hiker Russell: Geodude (4), Geodude (8), Geodude (6)
Firebreather Bill: Koffing (6), Koffing (6)
Firebreather Ray: Vulpix (9)
Pokemaniac Larry: Slowpoke (10)
Later: Surf and Strength will grant you access to the deeper levels of this cave. There are more trainers to battle, and an Elixer and Hyper Potion to pick up. The big news, however, is Lapras. This is an excellent Water/Ice Pokemon that only shows up here, at the south end of the cave’s lowest level, and only on Fridays. You really want this Pokemon on hand for the final battles of the game, so prepare well to catch it (save the game beforehand and stock up on Heavy Balls).
Trainers
Pokemaniac Andrew: Marowak (24), Marowak (24)
Pokemaniac Calvin: Kangaskhan (26)
Cool Trainer Gwen: Eevee (26), Vaporeon (22), Flareon (22), Jolteon (22)
Cool Trainer Emma: Poliwhirl (28)
Cool Trainer Nick: Charmander (26), Squirtle (26), Bulbasaur (26)
Hiker Leonard: Geodude (23), Machop (25)
Hiker Phillip: Geodude (23), Geodude (23), Graveler (25)
Continue on to the next page.
Are you looking for… Oh, well. You’ve probably read this same sentence already on all the other pages. Perhaps it’s time for something different. Nah. Post your questions and findings on IGNpocket’s dedicated Pokémon boards and see if anyone cares… Simply click on the image to the right to check them out. Apart from Pokémon, there are also lots of other message boards dedicated to all the major gaming consoles.
Enjoy Pokemon Silver Walkthrough, Guides and Hints for Gameboy Advance!
Platform: Game Boy Advance
Tags: Pokemon, Pokemon Silver, pokemon silver gba, pokemon silver walkthrough, pokemon silver walkthrough with pictures
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Comments
wow!!! i love pokemon, and have beaten gold, silver, yellow, red, crstal, and leaf green for gba. id recommend this for pokemon starters though. to bad every one has newer games such as diamond, peral, and platnum….. but i love this site. and older pkmon games!!!!!